BloodNGuns Review: A Bloody, Weapon-Filled Dual-Stick Shooter

There are a surprising number of dual-stick shooters on the App Store, but in my opinion BloodNGuns is the best one currently available. At first glance, it seems no different from other dual-stick shooters on the App Store, but if you look closer you’ll see numerous features that many other games in the genre don’t have. With the ability to pile up corpses and blood without anything disappearing, almost 80 enemies on screen at one time, tons of weapons and powerups, and automatic pausing, it’s clear the developers put a lot of time into this game.

Even with fifty something enemies coming at me, and hundreds upon thousands of corpses piled underneath my character’s feet, there’s not been one incident of a drop in frame rate. The game has remained silky smooth during the entire time I’ve played the game, but that’s not without cost – the graphics are nothing to scream about, as the average graphics are the price that must be paid for the outrageous amount of objects and enemies on screen at one time. However, this is a huge achievement, because there aren’t many games that can have so many things going on at one time.

There are a total of twelve weapons and twelve powerups, which is quite a lot compared to most other dual-stick shooters out on the App Store. The powerups vary greatly, as some give you a higher score and some make your guns have twice the amount of ammo. I love the fact that there are normal guns such as M4s, and then you have plasma guns alongside that. I haven’t gotten tired of mowing down my enemies yet, and I don’t see myself getting bored of the game in the near future, because there’s just so much you can experiment with.

The game starts you off with only a small amount of maps, but you can download more terrains to spatter with gore via an in-game map download option. Best of all the maps are free, so you don’t have to pay a cent. The background variety provides something fresh to spill blood on, so you’re not killing enemies in the same areas over and over again.

I loved the automatic pause function in Meteor Blitz, and it’s in this game too. Of course, sometimes I was annoyed by the auto pause in Meteor Blitz, but in this game you can choose whether you want it on or off. It’s a pretty neat function, because when I have to put my iPod down I don’t have to take time to “save” or “pause” the game. I wish more dual-stick shooters had this, because it’d be insanely easy to stop and resume playing.

Currently, the game is just a survival shooter with nothing else. No missions, no objectives, just survive. Of course, I wouldn’t have really minded if there was some background story as an explanation for your current situation, no matter how bad or cliche the story could have been. Right now, it feels like the game is missing a compelling element to keep me going.

When I’m setting the master volume, music, and sound effects, whenever I change anything the iPod itself is changed. For example, when I’m tuning up the master volume, but I only have the volume on my iPod on three bars, the sound suddenly spikes to the loudest setting possible on my iPod. Right now, I don’t like this weird problem, and hope it gets fixed ASAP in an update.

BloodNGuns is a gory, impressive dual-stick shooter, and is certainly worth getting. However, I can’t help but feel it’s missing a small, key element – and that’s a background story. Overall, the game is pretty amazing, and if you’re into the genre at all you should get it, but if you need a story to your game, then you may have to step back and consider this an immediate purchase.


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