Cell War Review: An Epic Journey into the Micro World

Cell War is a sidescrolling-shooter game developed by TipCat Mobile. Immediately upon looking at it I thought it wouldn’t be anything special, but I was pleasantly surprised when I started playing the game. The smooth graphics, visual and sound effects, and easy controls blew me away. Even though I’ve never been too big on side-scrolling games, I have to say that Cell War is an outstanding finished product.

When you start up the game the menu is very sleek and organized. I had no trouble navigating around the options and exploring things I could tweak.

The controls are very simple; tilt to move, tap on enemy to launch missile, and tap the bottom to corners to initiate a temporary blast shield which destroys all the projectiles that within a small radius of your ship. The ship automatically fires and the tilt can be calibrated, so you can play at any angle of your choosing. Needless to say, the controls felt very natural and responsive. There is no option for touch controls, which I would have preferred, but the tilt does an amazingly good job.

Once you start up a new game, you have the choice of three difficulty levels: easy, normal, or hard. I think TipCat Games main success with Cell War is this; both casual and hardcore players will be satisfied with what the game has to offer. On the easy level, there were noticeably less enemies, they fired slower, and there was never more than one semi-boss or boss on the screen at one time. On the hard difficulty, the screen began to become swarmed with easily killed but annoying enemies, and sometimes there was even more than one semi-boss on screen. In addition, there are quite a few levels and numerous bosses. No matter what the player’s skill level is at, Cell War has something to offer to each and every person and will satisfy their need for a quality shooter.

However, the upgrade system in this game is not very well implemented. The only way you can get better weapons, missile capacity upgrades, and health power-ups are by luck. Randomly throughout levels you will see power-up boxes.  You have to break these to get a random upgrade. Enemies also sometimes drop upgrades, but it is also completely by chance if you get something good.

When I’m playing, I don’t really like getting a health restore when I’m at full health or a basic laser when my ship is destroying everything and shooting five bullets at a time. The power-ups are really great in terms of use and application in the game, but I just don’t like the way that you get them.

In conclusion, Cell War has an large amount of depth compared to other games on the App Store. In total, the game has more than ten bosses, three difficulty levels, and nine types of stages. In the future I’d like to see an in-game shop of sorts and an endless mode, but the game is great as it is right now. This is a definitely a game that should be on your “buy” list.


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