Finger Sling, by Pocket Monkey Games, is an interesting game. The best I can do to describe the game is that it is a hybrid of a board game and a defense game, as you are supposed to defend your white central ball from the incoming brown ones using a white ball of your own, which you sling across the screen by swiping your finger. Though the game certainly is fun, it has a couple of major shortcomings that cripple it and prevent it from being at its full potential.
You get points in-game by hitting other balls, and the harder they’re hit the more points you get. At the end of each level there is a shop where you can increase the size of your ball, the speed of your ball, the size of the ball you’re defending, and the boundary it’s allowed to be in. This feature was well implemented, and the upgrades are definitely noticeable.
I never felt that the prices for the next upgrades were too steep, and enemies gave just the right amount of points. The variety of upgrades also allows choice for which type of ball you want; you can have the central ball be huge and difficult to knock out, or have the boundary for it be bigger so there is more room for it to get knocked about, and you can have the slinging ball either be very fast, very big, or a combination of both. Despite there only being four types of upgrades, there was a lot of customization I could play around with.
The controls were easy to use and understand, and anybody would able to play the game with only one hand. All you have to do is use a finger and swipe across the screen in the direction you want the ball to head in. In addition, the physics engine in the game is pretty accurate, so I couldn’t just swing the ball around crazily hoping to knock everything away.
For any casual game there should be at least the option to restart from the last level you were on. Unfortunately Finger Sling seems to be an exception, which is a huge problem because the game is aimed at the casual crowd. I really don’t like having to start over from the beginning again if I make a small mistake, and neither will other gamers. This game really needs some way you can continue the game after you lose a round, so a limited number of lives and possibly an option for unlimited ones, should be added in an update.
Every ten levels there is an extremely strong “boss” ball, and I loved how I had to continually sling my ball at it to damage it all the while defending my central ball from other pesky brown balls. However, the bosses should have been put every five levels or so, because if you lose you cannot retry the level and you have to start over and play another ten levels to be able to fight a boss again. As I mentioned before, the lack of lives or a continue option really hurts the game.
If you’re into casual games and don’t mind the lack of a continue option, I suggest you check out Finger Sling, or you may just buy the game based on their marketing slogan: “Finger Sling – Engage in an epic battle of balls.” Faults aside, I immensely enjoyed playing the game, and I recommend that you should check it out. However, buy it with a grain of salt in mind, as you may not enjoy having to start over time and again.