Have you ever wondered what it would be like to play a game that is made up of equal parts fighting, brick breaking, and zombie slaying? Gore Ball tries to bring the best of all three worlds into one game – a game where you break tombstones with magical “gore balls” and fight against zombies with your sword as you try to eradicate all evil from the land. It’s a great concept, but ultimately Gore Ball falls flat on its feet due to a variety of reasons. Maybe it’s the cracks that weren’t filled when the three genres were mixed together, or it’s just the insane difficulty. Nonetheless, I still enjoyed the game just because of the unique novelty of the gameplay.
This concept of integrating many diverse game ideas into one game is uncommon on the App Store. So many apps are either bland and mainstream or flatulence related spam apps. Gore Ball is unique; it stands out and isn’t afraid of the fact it’s not like other games. In fact, it flaunts that factor, and that was what attracted me to the game in the first place.
The storyline isn’t anything extremely special, but it works. You play as Hale, the main character of the game, whose wife and daughter were destroyed by an evil engulfing the land. Since you’re a knight, you decide to cleanse this evil from the land. It’s somewhat stereotypical, but the way the story was presented made it seem special. The voice acting in the beginning of the game was a good surprise too.
I’m not a big fan of accelerometer based games, and Gore Ball is one of those. You tilt to move the main character back and forth, and tap to launch the ball or swing your sword at a zombie. Not very convenient for me, though the controls may feel like second nature to others.
When you’re in combat with the zombies, the animations for the sword swings aren’t very convincing. Instead of looking like Hale is fighting for his life, it looks like he’s using his sword while he has a major cramp in his swinging arm.
This is where the game fails. It’s way too insanely hard. Even on the Easy difficulty, I cannot get past the second level. My suggestion would be to tone down the number of hits it takes to destroy a tombstone – currently each tombstone takes around five hits, and two hits for each would be more than enough. In addition, it’s hard to aim where you want the ball to go, since Hale’s hand that he uses to hit the ball is only so big. Maybe making the energy aura around the hand bigger and the physics somewhat more accurate would make things much better.
Gore Ball, isn’t an exceptional game, but neither is it a bad one. A unique novelty to own on your iDevice, Gore Ball demonstrates that fresh ideas are always here for new games. It’s enjoyable and fun to play, but the difficulty and control method keeps it from really showing its true potential.